![]() ![]() Helping sell the "hell yeah mechs rule" tone is Armored Core 6 being FromSoftware's first PC game to support frame rates over 60 fps. That staccato explosion became the death knell for every other mech on Rubicon until I rolled credits. With Songbirds mounted on each shoulder I could even stagger bosses in a single volley- DUN-DUN, DUN-DUN-opening them up to extra damage from a slash of my laser blade. ![]() Halfway through Armored Core 6, I found it: for the next 12 hours I punctuated every mission with the DUN-DUN of a Songbirds, a shoulder-mounted cannon that fires two anti-tank rounds in a devastating burst.Įach shot packs six times the explosive power of a single missile and far more impact damage, sending heavily armored four-legged mechs reeling when I score a clean hit. I always find one sound effect to hyperfixate on in a FromSoftware game-in Dark Souls, it's the bwaaam of parrying with your shield, a sound so concussive it gives "anti-tank rifle" rather than "little guy swinging his arm through the air." It's ludicrous, but it also makes perfect sense for the most powerful sound effect in the game to play when you are, for just a moment, literally invincible. ![]() And the neon bloom of a plasma blade felling a lowly mech or an entire battleship in one charged up blow. ![]() And watching the hot flames flickering out and turning to steam when standing still. I will have to spend the next few months restraining myself from commandeering Discord chats to talk about the articulation of these mechs, and the little jolts of glee I got from watching each individual thruster change direction as I skated along the ground. This is Top Gun: Maverick for anime nerds like me who grew up enraptured by Mobile Suit Gundam instead of F-14s. After a decade of making games about overcoming immense adversity, FromSoftware has made one in which you're an apex predator ![]()
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